using System.Linq; using System.Text; using System; using System.Collections; using System.Collections.Generic; using UnityEngine;; public class GUIMainNetWorkInfo : MonoBehaviour { // Start is called before the first frame update [SerializeField] UILabel labelBattery; StringBuilder sb = new StringBuilder(); public string ip = string.Empty; Ping ping; Color bestColor = new Color(0.5f,0.63f,0.39f); Color normalColor = new Color(1,1,0); bool isNetWorkLose = false;